Don't forget to read the readme for the favoriteAnims.xml line. It's necessary to add.

Place this line into FavoriteAnims.xml in your menyooStuff folder.

	<Anim dict="anim@male_basketball_01" name="m_basketball_01_clip" />
	<Anim dict="anim@male_basketball_02" name="m_basketball_02_clip" />
	<Anim dict="anim@male_basketball_03" name="m_basketball_03_clip" />
	<Anim dict="anim@male_basketball_04" name="m_basketball_04_clip" />
	<Anim dict="anim@male_basketball_05" name="m_basketball_05_clip" />
	<Anim dict="anim@male_basketball_06" name="m_basketball_06_clip" />



Install using Jennie's Custom Anims mod. Get it here:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims

Make sure you follow their guidelines on how to install that mod properly and how to install animations using it.



FOR DPEMOTES USERS ON FIVEM: 

NOTE: FOR PROP PLACEMENT, FOLLOW THIS TUTORIAL:
https://forum.cfx.re/t/how-to-menyoo-to-dpemotes-conversion-streaming-custom-add-on-props/4775018

Place the ycd file into this folder:

resources/dpemotes-master/streams

Then copy this line into your AnimationList.lua

["bball1"] = {"anim@male_basketball_01", "m_basketball_01_clip", "Basket Ball Pose 1 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},


["bball2"] = {"anim@male_basketball_02", "m_basketball_02_clip", "Basket Ball Pose 2 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},


["bball3"] = {"anim@male_basketball_03", "m_basketball_03_clip", "Basket Ball Pose 3 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},


["bball4"] = {"anim@male_basketball_04", "m_basketball_04_clip", "Basket Ball Pose 4 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},


["bball5"] = {"anim@male_basketball_05", "m_basketball_05_clip", "Basket Ball Pose 5 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},


["bball6"] = {"anim@male_basketball_06", "m_basketball_06_clip", "Basket Ball Pose 6 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},